Three Pokemon Titles That Failed to Receive the Love They Earned

Following a glimpse of world peace thanks to Pokémon Go, there's no question that the monster collecting series is about as ubiquitous gaming titles around. The iconic Pikachu is every bit as identifiable as Mickey Mouse, if not more so. The continued pandemonium surrounding trading card values ensures almost daily Pokemon news stories. It would be hard-pressed to find a Pokémon game that failed to move at least a few million units. Even, unofficial Pokémon games go viral every year.

Yet despite that ubiquity and fame, there are still Pokémon games that are totally underappreciated. These are games that didn't get their proper due, or were buried under the hype of the core series. They're Pokémon games released on doomed consoles or online offerings, or were pioneering attempts onto new mediums. They're often also Pokémon games that might have blossomed if they had received follow-ups or contemporary re-releases. With these criteria in mind, this list will not be yet another recommendation for Pokemon Conquest or the Pokémon Mystery Dungeon series. We're going beneath the surface.

Still, you may already know about these Pokémon games. Therefore, prior to rearranging your glasses and typing 'Actually,' we can all acknowledge that these are Pokémon games for people with refined tastes, shall we?

Pokémon Ranch: The Relaxed Forerunner

Too many Pokémon games emphasize the combat aspect of the series, and far too few of them focus on the ordinary realities that would come with owning a companion. Sure, modern titles include small features like these in recent entries—you can pet, and feed your monsters in camps. But I am dying for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokémon Ranch (2008) for the Nintendo Wii is not that game. The downloadable-only title is most accurately viewed as the precursor to Pokémon Home; that is, as a storage system to hold monsters from various titles. Reviews from its release noted Ranch was a poor if not truly ugly game. It's not my goal to argue against these claims, but it behooves me to say Ranch might be the nearest we've ever gotten to a everyday life Pokémon game.

As the name suggests, the game is set on a farm where your personal Miis—get this—simply hang out with your pals. The activities with Pokémon were basic, and a significant part of the appeal was observing what your monsters might do when not forced into cockfighting. Ideally, Pokémon Ranch would have been the beginning of a wonderful franchise built on the simple pleasures of coexisting with a tiny companion. But since The Pokémon Company can charge a subscription for Pokémon Home now, it's likely we will not get a Pokémon Ranch game developed to its fullest potential. One might cry 'help us, Pokémon Pokopia!' but it's also known that the Nintendo Switch 2 exclusive is just as much a puzzler as it is a life sim.

Ranch was released long before Stardew Valley sparked the enduring trend of comfort gaming. It was prior to the proliferation of idle games, and the video playthrough popularization of watching games you aren't actively controlling. Most people never realized that Ranch's concept to observe your critters as much as you interact with them wasn't to hide a shallow core. In actuality, Ranch's attention to detail was so remarkable, a Twitch stream focused on running the game continuously. The streamer who runs the channel maintains that, after almost twenty years of playing the game, he still has not seen all that is in it. Justice for Pokémon Ranch: nobody understood you in 2008.

Pokemon Duel: The Tactical Tabletop Game Gone

Did you know that Pokemon once had an official tabletop game with action figures? Pokémon Duel was the 2016 effort to adapt the physical experience in a more approachable format. Duel was also, unfortunately, one of Pokémon's first forays into the world of free-to-play phone games. Duel had the trappings of a gacha game where players could spend for advantage—and there was incentive to do so, given the lengthy grind for new figures.

These poor design choices obfuscated a tragic reality: Pokémon Duel was an excellent tactical game with Duel today. "Words cannot describe how much I adored and miss this game," one YouTube comment states, years after Duel's servers were shut down. "Truly I think this game was superior to TCG Pocket in terms of depth, accessibility, game design, and content in general," a user declared. "I truly believe if it launched now people would be playing it more than GO and Pocket combined."

Regrettably, Duel's early release was marred by server issues. Technical problems, alongside Duel's scummy monetization model, gave people little reason to return. Should a revival occur, The Pokémon Company chose to resurrect this franchise, I'm still not certain things would play out differently. The unique board structure made for a great tactical experience for the few folks who played Duel, but that playing field is also a intimidating eyesore.

Pokémon: Magikarp Jump: The Silly Gem

Screenshot from Magikarp Jump
Select Button/Magikarp Jump

Man, why don't more Pokémon games relax a little and have some enjoyment? Magikarp Jump (2017) was a uncommon case of The Pokémon Company giving its blessing a game with a premise so absurd, it was verging on shitpost. And when we're dealing with a franchise where trainers go out with a team of useless monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that laugh at themselves.

Within Magikarp Jump, the player is tasked with raising the ultimate version of the infamous fish. I'm not talking about a Magikarp that can win battles. These are 'karp raised to enter competitions to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many mobile games, requires the player to pause before they can improve their Magikarp further. But it is clear throughout the experience that Select Button loved and understood the community love around Magikarp.

Nowhere was this more evident than in Jump's merciless random occurrences, where your Magikarp was as likely to improve as it was to get eaten by a Pidgeotto. Beyond the clever dialogue, Magikarp Jump also experimented with other things one might wish the core series would do, like offering a diverse range of the same species of monster. I know it's not feasible for any Pokémon game to have dozens of variations for a roster of over a thousand creatures, as Magikarp Jump does... but we can hope.

Magikarp Jump was not a especially complex or deep game, but the kernels of genius were there. Sharply written events with outrageous outcomes that forever alter how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will almost certainly be in the running when 2026 GOTY season arrives.


Given numerous core games and derivative titles, chances are that I omitted that particular Pokémon game you totally love but argue that not nearly enough people played. It's acknowledged that some people remember games like Pokémon Ranger or Pokemon Pinball fondly notwithstanding argu

Shane Maldonado
Shane Maldonado

A technology strategist and writer with over a decade of experience in digital innovation and business consulting.

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